Calvin Verhoolen
Calvin Verhoolen
Expert Character Artist at Ubisoft Berlin
Berlin, Germany

Summary

Having worked in the games industry for over 29 years I cover a wide range of tasks within my field. I create high-quality characters to AAA standards including different levels of stylization for companies such as EA, Disney, Konami and Ubisoft. I developed on consoles from Nintendo 64 to Playstation 4 and XBoxOne, staying on top of the industry standard on an artistic as well as technical level, optimising the pipeline through latest software packages and industry knowledge.

I am focused and can work autonomously within any given art direction, always putting the need of the project first. I build benchmark characters, but also manage the character team and schedule by supervising in-house artists and outsourcers. I am open-minded and actively searching and giving feedback to establish the best characters possible in a given time frame.

I took part in shipping 8 AAA titles to date and was able to develop engine knowledge and great tools knowledge in my field. I come with great passion and turnover and I am always eager to improve my skills, being it at work or in my spare time.

Skills

Anatomy3D ModelingDigital SculptingLightingLow-poly ModelingTexturingUV MappingDrawingSkinningTeam ManagementPBR TexturingOutsource Management

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Maya
Maya
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
CrazyBump
CrazyBump

Productions

    • Video Game
      Riders Republic
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Ubisoft
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Ubisoft
    • Video Game
      Settlers - New Allies
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Ubisoft
    • Mobile Game
      Warlords
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Wooga GmbH
    • Video Game
      Spec Ops - The Line
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Yager Development GmbH
    • Video Game
      Silent Hill Origins
    • Year
      2008
    • Role
      Character Artist
    • Company
      Climax
    • Video Game
      Pirates of the Carribean - At Worlds End
    • Year
      2007
    • Role
      Character Artist
    • Company
      Eurocom Development Ltd.
    • Video Game
      James Bond - Nightfire
    • Year
      2002
    • Role
      Environment Artist
    • Company
      Eurocom
    • Video Game
      James Bond - The World is not enough
    • Year
      2000
    • Role
      Environment Artist
    • Company
      Eurocom Development Ltd.

Experience

  • Expert (Principal) Character Artist at Ubisoft Berlin
    Berlin, DE
    June 2022 - Present

  • Senior Character Artist at Ubisoft Berlin
    Berlin, DE
    April 2019 - May 2022

  • Lead Character Artist at Staramba SE
    Berlin, Germany
    January 2018 - March 2019

  • Senior Character Artist at Wooga GmbH
    Berlin
    April 2016 - December 2015

  • Senior Character Artist at Bigpoint GmbH
    Berlin, Germany
    September 2016 - February 2017

  • Senior Character Artist at Yager Development GmbH
    Berlin, Germany
    April 2008 - March 2016

    Dead Island 2

    - Character Art creation to the highest AAA industry standards (PBShading, Marvelous D. etc.)

    - Creating benchmark characters

    - Planning, scheduling and management of character production

    - Creation, optimization and maintenance of character production pipelines and workflows

    - Establishing character systems in Unreal like Mix&Match, destruction, dismemberment

    - Setup, maintenance and execution of outsourcing pipelines.

    - Mentoring of peers to become senior artists

    Spec Ops - The Line - XBox360/PS3/PC

  • Character Artist at Climax Group
    Portsmouth, United Kingdom
    October 2007 - April 2008

    I managed Character Art outsourcing and created facial blendshapes on Silent Hill Origins and created character art assets for Elveon.

  • Character Artist/Environment Artist at Eurocom Development Ltd.
    Derby, United Kingdom
    February 2000 - October 2007

  • Freelance 2D Artist/UI Artist at Greencode GmbH
    Dortmund, Germany
    January 1999 - January 2000

  • Freelance 2D Character Artist/Animator at Kainai Entertainment
    Dortmund, Germany
    January 1997 - January 2000

    I have created 2D Character Art and Animation plus pick ups for Juicytown: A sidescrolling jump and run game puslished by Westka Interactive.