Having worked in the games industry for over 29 years I cover a wide range of tasks within my field. I create high-quality characters to AAA standards including different levels of stylization for companies such as EA, Disney, Konami and Ubisoft. I developed on consoles from Nintendo 64 to Playstation 4 and XBoxOne, staying on top of the industry standard on an artistic as well as technical level, optimising the pipeline through latest software packages and industry knowledge.
I am focused and can work autonomously within any given art direction, always putting the need of the project first. I build benchmark characters, but also manage the character team and schedule by supervising in-house artists and outsourcers. I am open-minded and actively searching and giving feedback to establish the best characters possible in a given time frame.
I took part in shipping 8 AAA titles to date and was able to develop engine knowledge and great tools knowledge in my field. I come with great passion and turnover and I am always eager to improve my skills, being it at work or in my spare time.
Dead Island 2
- Character Art creation to the highest AAA industry standards (PBShading, Marvelous D. etc.)
- Creating benchmark characters
- Planning, scheduling and management of character production
- Creation, optimization and maintenance of character production pipelines and workflows
- Establishing character systems in Unreal like Mix&Match, destruction, dismemberment
- Setup, maintenance and execution of outsourcing pipelines.
- Mentoring of peers to become senior artists
Spec Ops - The Line - XBox360/PS3/PC
I managed Character Art outsourcing and created facial blendshapes on Silent Hill Origins and created character art assets for Elveon.
I have created 2D Character Art and Animation plus pick ups for Juicytown: A sidescrolling jump and run game puslished by Westka Interactive.