Prototype Character

My Art Director asked me to create a male in his late 30s who looks rough around the edges. So he gave me the chance to do some 3D concepting which i really enjoyed. Skin is polypainted and the stubble and brows are created using fibermesh.
Realtime grab straight out of Unreal Engine 4.
Will add some ZBrush shots soon.
Thanks Yager for allowing me to show this!